RNGdle

RNGdle

RNGdle

The game's own daily roll. Nothing is sent until you press this.

Official game ยท rngdle.com ยท to save your roll
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RNGdle Sandbox

Unlimited rolls, and a running record of what you hit.

RNGdle Calculator

Analyze any number for its EP and rarity.

RNGdle Badges

All 233 badges: what each pays, how often it drops.

๐ŸŽฏ What is RNGdle?

RNGdle is a daily random number game. The official description is one sentence long: each day you get one roll, and the roll gives you a whole number from 0 to 1,000,000. There are 1,000,001 possible outcomes, every one of them exactly as likely as every other, and you get one of them per day.

The number is the input; the game is what it does with it. Your number is analysed for interesting patterns and properties - palindromes, primes, repeating digits, meme numbers, mathematical sequences, years people remember - and each property it matches earns a badge. Badges are not decoration: every badge carries a value in EP (entropy points), and the EP your badges add up to is what ranks your roll against every other roll the range can produce. That ranking is your rarity.

So the game has three moving parts and no skill: a draw, a badge table, and an EP total placed on a distribution. Everything people argue about - was that a good roll, how rare is this pattern, why did my six badges score less than someone's two - is a question about those three parts. The long version, worked through on a real number, is how RNGdle works.

๐Ÿงญ How to play

The game describes its own loop in four verbs: roll, discover, collect, share. Press the button, take the number, see which badges it earned, keep them, and post the good ones. Here is what happens between pressing the button and getting a verdict:

  1. Draw. One whole number from 0 to 1,000,000, once per day.
  2. Test it. All 233 badge rules run against the number and against its digits.
  3. Settle the families. Badges are grouped into families, and inside a family the badges are alternatives rather than additions - only the highest-EP one your number matched keeps its points.
  4. Add up. The surviving badges' EP values sum into the roll's total.
  5. Rank it. The total is placed against every other possible roll, and the band it lands in - Trash through Mythic - is the verdict.

Those five steps are the whole verdict. The rarity calculator runs them on any number you type in - the same badge table, the same family rule, the same EP-to-band curve the rest of this site uses โ€” so take your roll above and check here what it was actually worth.

๐Ÿชœ What your number's rarity means

RNGdle bands two different things, and mixing them up is the single most common error in every explanation of the game. Each badge has a rarity: how often that badge turns up on a roll. Each roll has a separate rarity: where its total EP lands against every other number that could have come up. A roll can be packed with badges and still sit mid-table, and a roll carrying one enormous badge can be Mythic.

The badge ladder, as the game defines it by probability:

Badge tierHow often it dropsEP it carries
Common>10% of rollsunder 1,000
Uncommon1-10% of rollsunder 10,000
Rare0.1-1% of rollsunder 100,000
Epic0.01-0.1% of rollsunder 1,000,000
Anomaly0.001-0.01% of rollsunder 10,000,000
Mythic<0.001% (1 in 100,000+)10,000,000 and up

And the roll ladder, which is a percentile slice of every number in the range rather than a property of one badge:

Roll bandWhere it sitsIts EP floor
TrashBottom 1% (1% of every roll)1,759 EP
CommonBottom 50% (49% of every roll)2,087 EP
UncommonTop 50โ€“25% (25% of every roll)5,802 EP
RareTop 25โ€“10% (15% of every roll)10,074 EP
EpicTop 10โ€“5% (5% of every roll)22,293 EP
AnomalyTop 5โ€“1% (4% of every roll)35,469 EP
MythicTop 1% (top 1%)162,292 EP

Read the two together and the game gets a lot more legible. A median roll scores 5,802 EP, and the Mythic band does not open until 162,292 EP. Just under half of every possible number sits in that gap: rolls that are genuinely better than average and still nowhere near worth a screenshot. Trash is not a bad luck verdict either - it is the bottom 1% of the distribution, and the lowest score the game can hand out is still a score. If you want the odds behind a specific shape rather than a specific number, the pattern guide counts how often each family turns up and what it pays when it does.

๐Ÿ… Badges & EP

The game keeps 233 badge rules. Each one recognises one property: that the number reads the same both ways, that it is prime, that it repeats a digit six times, that it is a year, that its digits sum to something with a name. A badge's EP value is set by probability - the rarer the badge, the more it carries, which is why the Common tier (anything turning up on more than 10% of rolls) is the cheap end and the Mythic tier (under 0.001%, roughly one roll in a hundred thousand or rarer) is the expensive end.

Then there is the rule that makes badge counting useless as a score estimate. 168 of the 233 badges belong to one of 39 families, and inside a family only the highest-EP badge you matched keeps its points - the rest are outranked and score nothing. The 65 badges outside every family always count on their own.

1,000,000 is the clearest case: it earns 39 badges and is paid for 22, because a number that large matches several members of the same family at once. 142,857 runs the other way - 17 badges, 16 of them paying, 8,131 EP, and a perfectly ordinary Uncommon roll. Add up every badge you can see and you get a bigger number than the game got; that is the main reason two sites can quote different scores for the same roll. Every badge, its rule, its EP and its counted odds are on the full badge list.

๐ŸŒ™ Daily reset, streaks and patterns

The format is the game: one roll a day, and the day boundary belongs to the game rather than to us. We have not verified a published reset time, so we are not going to print a guess at one - what we can tell you with confidence is what any number is worth, because that part is arithmetic over the range rather than a schedule.

What people mean when they ask about patterns is usually one of three different questions. Is some number more likely than others? No - all 1,000,001 outcomes are equally probable, so no strategy changes the draw. Are some properties more likely? Yes, hugely: 142,857 and a six-of-a-kind roll are both one-in-1,000,001 as specific numbers, but one of them is a property a great many numbers share. I saw the same number twice, is that a pattern? With a million outcomes and a lot of players, collisions happen on a schedule that feels uncanny and means nothing about the next roll.

The honest way to test any of that is to stop judging the game from one sample a day. Roll a hundred numbers where the distribution is the point rather than the verdict - the sandbox gives you unlimited rolls and keeps a running record, which is the fastest way to find out what "normal" actually looks like.

The range, the one-roll-a-day rule, the badge definitions, the tier probabilities and both rarity ladders are the game's own, taken from its published explanation and the player community's public data.

โ“ FAQ

What is RNGdle?

A daily random number game. Each day you get one roll, and it gives you a whole number from 0 to 1,000,000 - 1,000,001 possible outcomes. The game reads the number's properties, awards a badge for each pattern it recognises, and the badges add up to EP (entropy points). Your roll's rarity is that EP total compared against every other roll the range can produce.

Is RNGdle free to play?

Yes. The game is free - one press a day, nothing to buy to get your number. The tools here are free too.

How many times can I roll per day?

Once. The official rule is one roll a day - that constraint is the whole game, and it is why a number that looks boring is worth arguing about rather than throwing away.

Can I roll unlimited times?

Not in the game - one roll a day is the whole format. If you want a run of rolls with a running record of what you hit, that is what the sandbox is built for: unlimited rolls, scored by the same badge rules and the same EP.

What is the rarest number in RNGdle?

There isn't one. Every number from 0 to 1,000,000 has exactly the same chance of coming up, so the rarest possible outcome is any specific number you could name. What actually varies is how rare a number's properties are, and that is what the badges price: 142,857 looks like an interesting number and scores 8,131 EP, while 1,000,000 earns 39 badges and is paid for 22.

What does EP mean in RNGdle?

EP stands for entropy points, which is what the game's own about page calls it. Every badge carries an EP value set by how rare the badge is - the rarer it is, the more it carries - and your roll's total is the sum of the badges that actually pay out. A median roll scores 5,802 EP; the Mythic band does not start until 162,292.

Is this the official RNGdle site?

No. This is an independent fan site with no affiliation to the game, which lives at rngdle.com.

When does the daily roll reset?

The game gives you one roll per day and keeps its own day boundary; we have not verified a published reset time, so we do not state one here rather than guess. What we can tell you is what a number is worth, because that part is arithmetic over the range rather than a schedule.