RNGdle Calculator
Enter any number from 0 to 1,000,000 to see the EP it would score, the band that puts it in, and which badges pay it out.
Numbers stop at 1,000,000 - the box will not take anything past it.
🧮 How the EP total is built
Type in any number and the page analyzes it the same way the game does: all 233 badge rules run against the number and its digits, the family rule strikes out what does not count, and the survivors add up. It is an EP calculator in the game's own currency, not our own estimate.
🔍 Checking a number you didn't roll
Usually the interesting number is already in front of you: today's roll, one a friend posted, one off a screenshot. People use this page as an RNGdle number checker for the roll they hold, and as an RNGdle tester for a number that is not theirs - it scores anything from 0 to 1,000,000, rolled or not. It is a quick number analysis for a roll you already have - today's result, a friend's, or one off a screenshot.
Nothing leaves your browser: the score comes from the game's public badge rules applied locally, so it does not touch your account, streak or leaderboard, and never checks online whether a number was drawn. That makes it a light RNGdle simulator too - preview a number, or compare one you are saving. For whole batches at once, roll unlimited numbers in the RNGdle sandbox.
🪜 The two rarity ladders
RNGdle bands two different things: each badge by how often it turns up, your roll by where its EP total lands against every other number. Both ladders are the game's own, written up at rngdle.com/about.
Badge rarity - how often a badge turns up
| Tier | How often it drops | EP it carries |
|---|---|---|
| Common | >10% of rolls | under 1,000 |
| Uncommon | 1-10% of rolls | under 10,000 |
| Rare | 0.1-1% of rolls | under 100,000 |
| Epic | 0.01-0.1% of rolls | under 1,000,000 |
| Anomaly | 0.001-0.01% of rolls | under 10,000,000 |
| Mythic | <0.001% (1 in 100,000+) | 10,000,000 and up |
Roll rarity - where a total lands
| Roll band | Share of every possible roll | Its EP floor |
|---|---|---|
| Trash | Bottom 1% | 1,759 EP |
| Common | Bottom 50% | 2,087 EP |
| Uncommon | Top 50–25% | 5,802 EP |
| Rare | Top 25–10% | 10,074 EP |
| Epic | Top 10–5% | 22,293 EP |
| Anomaly | Top 5–1% | 35,469 EP |
| Mythic | Top 1% | 162,292 EP |
Read the middle column against the last, and the stats behind both ladders come down to this: a median roll scores 5,802 EP, and Mythic does not open until 162,292. Between them sits every good roll that is not worth a screenshot.
🧩 The family rule, precisely
168 of the 233 badges belong to one of the 39 families in the game's own table. Inside a family the badges are alternatives, not additions: a number with six sevens also contains a pair, three of a kind and four of a kind, but only the largest keeps its EP and the rest score nothing. The other 65 badges have no family and all count.
That is why one number gets two different scores on two different sites. Summing every match gives a bigger, wrong number; the game prices one badge per family and sums the survivors. The calculator lists both, so you can see what the rule cost you - outranked badges appear under the result with whatever beat them.
📋 Three numbers, worked through
Scored by the same code the box above runs, so you can check it against your own.
| Number | EP | Band | Hits / paying | Biggest payouts | Outranked in their family |
|---|---|---|---|---|---|
| 42 | 101,614,638 | Mythic | 19 / 17 | Exact Meaning (100,000,100), Two Digits (1,111,112), Zipper (246,914) | Slopes, Meaning of Life |
| 142,857 | 8,131 | Uncommon | 17 / 16 | Meaning of Life (2,024), Eleven (1,100), Harshad Number (1,048) | Dunes |
| 1,000,000 | 131,081,274 | Mythic | 39 / 22 | One Million (100,000,100), Eon (10,000,010), Contiguous Sixes (10,000,010) | Deep Void (5), Epoch, 3rd Power, Contiguous Fives and 13 more |
The 142,857 row is the instructive one: 17 badges, still Uncommon - almost everything it has, a great many other numbers have. Rarity is about combinations, not about how interesting the digits look.
📈 Patterns that push a number up
This is the full pattern analysis behind every score - the six groups of digit properties that push a roll up the ladders, in roughly the order they matter:
- Repeated digits — 777, 424242: the most reliable score booster.
- Palindromes — read the same both ways.
- Zigzag digits — adjacent comparisons alternate rising and falling.
- Digit sums at the edges — very low or very high for the length.
- Round and famous numbers — clean thousands, known years.
- Mathematical status — primes, squares, cubes.
Each is a family of badges; RNGdle Patterns has the counted odds for all of them.
⚖️ What this is, and what it still is not
It scores in the game's own currency, EP, using its badge rules and family rule; both come from the official site and the player community's public data. It is still not the game, and it answers one question: what would this number be worth if it were rolled? To roll instead, the RNGdle Sandbox scores unlimited rolls the same way.
💎 The rarest number, and the lowest possible score
Every number from 0 to 1,000,000 has the same chance of coming up, so no number is rarer or unluckier than another. What varies is how rare a number's properties are, and that is what the calculator scores - which also settles the worst possible RNGdle number: the boring ones are simply those whose properties almost everybody has. On the scoring side there is a floor: the worst possible RNGdle roll still keeps a paying badge, and Trash opens at the lowest possible RNGdle score, 1,759 EP.
❓ FAQ
Is the rarity score the same as EP?
It is EP now. The calculator runs the same badge rules the game runs, applies the same family rule - only the highest-EP badge in a family pays out - and adds up what the roll would be worth.
Is the calculator free?
Yes. No account, no login, and it scores numbers you never rolled - any number from 0 to 1,000,000.
How is this different from the RNGdle sandbox?
The sandbox rolls unlimited numbers for you; this page scores any number you type in — including one you already rolled. Both use the same scoring code.